| // |
| // fragment_main |
| // |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| RWTexture1D<uint4> arg_0 : register(u0, space1); |
| uint textureDimensions_ae75a7() { |
| uint v = 0u; |
| arg_0.GetDimensions(v); |
| uint res = v; |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store(0u, textureDimensions_ae75a7()); |
| } |
| |
| // |
| // compute_main |
| // |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| RWTexture1D<uint4> arg_0 : register(u0, space1); |
| uint textureDimensions_ae75a7() { |
| uint v = 0u; |
| arg_0.GetDimensions(v); |
| uint res = v; |
| return res; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store(0u, textureDimensions_ae75a7()); |
| } |
| |