blob: 2736aea4de9971ae3e4708730a02cf37dd1a79e8 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device int4* prevent_dce;
texture3d<int, access::read_write> arg_0;
};
int4 textureLoad_61e2e8(tint_module_vars_struct tint_module_vars) {
uint3 arg_1 = uint3(1u);
uint3 const v = arg_1;
int4 res = tint_module_vars.arg_0.read(min(v, (uint3(tint_module_vars.arg_0.get_width(0u), tint_module_vars.arg_0.get_height(0u), tint_module_vars.arg_0.get_depth(0u)) - uint3(1u))));
return res;
}
fragment void fragment_main(device int4* prevent_dce [[buffer(0)]], texture3d<int, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_61e2e8(tint_module_vars);
}
kernel void compute_main(device int4* prevent_dce [[buffer(0)]], texture3d<int, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_61e2e8(tint_module_vars);
}