blob: c0ebdd9fe57d6ff596cb5b43bbe305055aa2e2c3 [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_a54e11() {
int2 arg_1 = (int(1)).xx;
uint arg_2 = 1u;
uint3 v = (0u).xxx;
arg_0.GetDimensions(v.x, v.y, v.z);
uint v_1 = min(arg_2, (v.z - 1u));
uint3 v_2 = (0u).xxx;
arg_0.GetDimensions(v_2.x, v_2.y, v_2.z);
uint2 v_3 = (v_2.xy - (1u).xx);
int2 v_4 = int2(min(uint2(arg_1), v_3));
int4 res = int4(arg_0.Load(int4(v_4, int(v_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a54e11()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_a54e11() {
int2 arg_1 = (int(1)).xx;
uint arg_2 = 1u;
uint3 v = (0u).xxx;
arg_0.GetDimensions(v.x, v.y, v.z);
uint v_1 = min(arg_2, (v.z - 1u));
uint3 v_2 = (0u).xxx;
arg_0.GetDimensions(v_2.x, v_2.y, v_2.z);
uint2 v_3 = (v_2.xy - (1u).xx);
int2 v_4 = int2(min(uint2(arg_1), v_3));
int4 res = int4(arg_0.Load(int4(v_4, int(v_1), int(0))));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a54e11()));
}