| // |
| // fragment_main |
| // |
| RWTexture2DArray<float4> arg_0 : register(u0, space1); |
| |
| void textureStore_37ffd4() { |
| uint2 arg_1 = (1u).xx; |
| int arg_2 = 1; |
| float4 arg_3 = (1.0f).xxxx; |
| arg_0[uint3(arg_1, uint(arg_2))] = arg_3; |
| } |
| |
| void fragment_main() { |
| textureStore_37ffd4(); |
| return; |
| } |
| // |
| // compute_main |
| // |
| RWTexture2DArray<float4> arg_0 : register(u0, space1); |
| |
| void textureStore_37ffd4() { |
| uint2 arg_1 = (1u).xx; |
| int arg_2 = 1; |
| float4 arg_3 = (1.0f).xxxx; |
| arg_0[uint3(arg_1, uint(arg_2))] = arg_3; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureStore_37ffd4(); |
| return; |
| } |