blob: 50b496abc2f172ce0b0abc832ac220441cc4dccd [file] [log] [blame]
//
// fragment_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_a0f96e() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
float4 arg_3 = (1.0f).xxxx;
arg_0[uint3(arg_1, arg_2)] = arg_3;
}
void fragment_main() {
textureStore_a0f96e();
return;
}
//
// compute_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_a0f96e() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
float4 arg_3 = (1.0f).xxxx;
arg_0[uint3(arg_1, arg_2)] = arg_3;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a0f96e();
return;
}