| // |
| // fragment_main |
| // |
| RWTexture2DArray<float4> arg_0 : register(u0, space1); |
| |
| void textureStore_a0f96e() { |
| uint2 arg_1 = (1u).xx; |
| uint arg_2 = 1u; |
| float4 arg_3 = (1.0f).xxxx; |
| arg_0[uint3(arg_1, arg_2)] = arg_3; |
| } |
| |
| void fragment_main() { |
| textureStore_a0f96e(); |
| return; |
| } |
| // |
| // compute_main |
| // |
| RWTexture2DArray<float4> arg_0 : register(u0, space1); |
| |
| void textureStore_a0f96e() { |
| uint2 arg_1 = (1u).xx; |
| uint arg_2 = 1u; |
| float4 arg_3 = (1.0f).xxxx; |
| arg_0[uint3(arg_1, arg_2)] = arg_3; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureStore_a0f96e(); |
| return; |
| } |