| // |
| // fragment_main |
| // |
| |
| RWTexture2DArray<uint4> arg_0 : register(u0, space1); |
| void textureStore_ac0a55() { |
| uint2 arg_1 = (1u).xx; |
| uint arg_2 = 1u; |
| uint4 arg_3 = (1u).xxxx; |
| uint2 v = arg_1; |
| uint4 v_1 = arg_3; |
| arg_0[uint3(v, uint(arg_2))] = v_1; |
| } |
| |
| void fragment_main() { |
| textureStore_ac0a55(); |
| } |
| |
| // |
| // compute_main |
| // |
| |
| RWTexture2DArray<uint4> arg_0 : register(u0, space1); |
| void textureStore_ac0a55() { |
| uint2 arg_1 = (1u).xx; |
| uint arg_2 = 1u; |
| uint4 arg_3 = (1u).xxxx; |
| uint2 v = arg_1; |
| uint4 v_1 = arg_3; |
| arg_0[uint3(v, uint(arg_2))] = v_1; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureStore_ac0a55(); |
| } |
| |