blob: e2f3b74bb632c050698ad737654cfa92c8ab42d0 [file] [log] [blame]
//
// fragment_main
//
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_fcbe66() {
uint3 arg_1 = (1u).xxx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_fcbe66();
}
//
// compute_main
//
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_fcbe66() {
uint3 arg_1 = (1u).xxx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_fcbe66();
}