| commit | 3ef625a3b14e820ec85a52d941f4723d05d67458 | [log] [tgz] |
|---|---|---|
| author | Antonio Maiorano <amaiorano@google.com> | Wed Nov 19 05:17:53 2025 -0800 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 19 05:17:53 2025 -0800 |
| tree | 4ebb8b4c97c17930bcf9c709c1d6aece9cc0ac01 | |
| parent | c05781046e050f49a05f96dd40c7fe1b37da7137 [diff] |
[dawn][native] Update UtilsD3D12 interface to use strong types Bug: 424536624 Change-Id: I06d049cd7271b3fb0852c5063cc7922913e8b84c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/274794 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.