|author||Jiawei Shao <firstname.lastname@example.org>||Fri May 29 07:51:08 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Fri May 29 07:51:08 2020 +0000|
Add basic supports of storage textures on OpenGL This patch adds the basic supports of read-only and write-only storage textures on OpenGL backend. Currently on OpenGL backend we only support using either a layer of a texture or the entire texture as either read- only or write-only storage texture. BUG=dawn:267 TEST=dawn_end2end_tests Change-Id: I235b98d8d961a17739ea35eec9726dcc80889c4b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22180 Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Commit-Queue: Jiawei Shao <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.