commit | 0e5301c23ef0e68bd32513658d53d76deca668ab | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Fri May 29 07:51:08 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri May 29 07:51:08 2020 +0000 |
tree | f4fdf04df96e3295c65c7e27ee783120ca7721e6 | |
parent | da6dccd7c55d64cfbf3b01340e1e662feac059f7 [diff] |
Add basic supports of storage textures on OpenGL This patch adds the basic supports of read-only and write-only storage textures on OpenGL backend. Currently on OpenGL backend we only support using either a layer of a texture or the entire texture as either read- only or write-only storage texture. BUG=dawn:267 TEST=dawn_end2end_tests Change-Id: I235b98d8d961a17739ea35eec9726dcc80889c4b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22180 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.