[dawn][native][metal] Clean up texture view initialization Original plan here was to simply avoid mixing early-false and early-true returns in RequiresCreatingNewTextureView. But I did more than that, as it turns out there was a lot more tangled logic here. Bug: 447271110 Change-Id: I824bc6cf997f2ee28a24126a4e08550ed2b76859 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/265335 Reviewed-by: Fr <beaufort.francois@gmail.com> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.