[dawn][d3d12] Support custom cross-adapter heaps in SBM Custom shared cross-adapter heap is equivalent to a default heap type with no CPU access. Bug: 441704688 Change-Id: I4b839727533bfbbed266214e5bfc7f38dd947156 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/308675 Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Bernhart, Bryan <bryan.bernhart@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.