| commit | 12e12c5def7b1c49d4f3a70b4c9a007bc08212b6 | [log] [tgz] |
|---|---|---|
| author | Antonio Maiorano <amaiorano@google.com> | Thu Oct 02 10:36:33 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 02 10:36:33 2025 -0700 |
| tree | 84e0b93b30f591a357039f8bfde784c18dfb1988 | |
| parent | 89df6deaba674f3b7869f49fba653c216aaddd04 [diff] |
dawn_native GN: copy FXC DLL when building d3d11/12 in standalone With Rafael's recent changes, we now expect to load the FXC DLL from the output directory, not the system one, so we make sure to copy it when building dawn_native. Fixes dawn.node failing to load FXC when, for e.g., running with d3d11 backend. Bug: 448635122 Change-Id: I53841668be14b622efa7a5d0e5308eb5571c4f9f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/264734 Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.