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// Copyright 2023 The Dawn & Tint Authors
//
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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#ifndef SRC_TINT_LANG_MSL_WRITER_COMMON_OPTIONS_H_
#define SRC_TINT_LANG_MSL_WRITER_COMMON_OPTIONS_H_
#include <unordered_map>
#include "src/tint/api/common/binding_point.h"
#include "src/tint/api/options/array_length_from_uniform.h"
#include "src/tint/api/options/pixel_local.h"
#include "src/tint/utils/reflection/reflection.h"
namespace tint::msl::writer {
namespace binding {
/// Generic binding point
struct BindingInfo {
/// The binding
uint32_t binding = 0;
/// Equality operator
/// @param rhs the BindingInfo to compare against
/// /// @returns true if this BindingInfo is equal to `rhs`
inline bool operator==(const BindingInfo& rhs) const { return binding == rhs.binding; }
/// Inequality operator
/// @param rhs the BindingInfo to compare against
/// @returns true if this BindingInfo is not equal to `rhs`
inline bool operator!=(const BindingInfo& rhs) const { return !(*this == rhs); }
/// @returns the hash code of the BindingInfo
tint::HashCode HashCode() const { return Hash(binding); }
/// Reflect the fields of this class so taht it can be used by tint::ForeachField()
TINT_REFLECT(BindingInfo, binding);
};
/// Ensure that all the fields of BindingInfo are reflected.
TINT_ASSERT_ALL_FIELDS_REFLECTED(BindingInfo);
using Uniform = BindingInfo;
using Storage = BindingInfo;
using Texture = BindingInfo;
using StorageTexture = BindingInfo;
using Sampler = BindingInfo;
/// An external texture
struct ExternalTexture {
/// Metadata
BindingInfo metadata{};
/// Plane0 binding data
BindingInfo plane0{};
/// Plane1 binding data;
BindingInfo plane1{};
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(ExternalTexture, metadata, plane0, plane1);
};
/// Ensure that all the fields of ExternalTexture are reflected.
TINT_ASSERT_ALL_FIELDS_REFLECTED(ExternalTexture);
} // namespace binding
/// Maps the WGSL binding point to the SPIR-V group,binding for uniforms
using UniformBindings = std::unordered_map<BindingPoint, binding::Uniform>;
/// Maps the WGSL binding point to the SPIR-V group,binding for storage
using StorageBindings = std::unordered_map<BindingPoint, binding::Storage>;
/// Maps the WGSL binding point to the SPIR-V group,binding for textures
using TextureBindings = std::unordered_map<BindingPoint, binding::Texture>;
/// Maps the WGSL binding point to the SPIR-V group,binding for storage textures
using StorageTextureBindings = std::unordered_map<BindingPoint, binding::StorageTexture>;
/// Maps the WGSL binding point to the SPIR-V group,binding for samplers
using SamplerBindings = std::unordered_map<BindingPoint, binding::Sampler>;
/// Maps the WGSL binding point to the plane0, plane1, and metadata for external textures
using ExternalTextureBindings = std::unordered_map<BindingPoint, binding::ExternalTexture>;
/// Binding information
struct Bindings {
/// Uniform bindings
UniformBindings uniform{};
/// Storage bindings
StorageBindings storage{};
/// Texture bindings
TextureBindings texture{};
/// Storage texture bindings
StorageTextureBindings storage_texture{};
/// Sampler bindings
SamplerBindings sampler{};
/// External bindings
ExternalTextureBindings external_texture{};
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(Bindings, uniform, storage, texture, storage_texture, sampler, external_texture);
};
/// Ensure that all the fields of Bindings are reflected.
TINT_ASSERT_ALL_FIELDS_REFLECTED(Bindings);
/// Configuration options used for generating MSL.
struct Options {
/// Constructor
Options();
/// Destructor
~Options();
/// Copy constructor
Options(const Options&);
/// Copy assignment
/// @returns this Options
Options& operator=(const Options&);
/// Set to `true` to disable software robustness that prevents out-of-bounds accesses.
bool disable_robustness = false;
/// Set to `true` to disable workgroup memory zero initialization
bool disable_workgroup_init = false;
/// Set to `true` to generate a [[point_size]] attribute which is set to 1.0
/// for all vertex shaders in the module.
bool emit_vertex_point_size = false;
/// Set to `true` to disable the polyfills on integer division and modulo.
bool disable_polyfill_integer_div_mod = false;
/// The index to use when generating a UBO to receive storage buffer sizes.
/// Defaults to 30, which is the last valid buffer slot.
uint32_t buffer_size_ubo_index = 30;
/// The fixed sample mask to combine with fragment shader outputs.
/// Defaults to 0xFFFFFFFF.
uint32_t fixed_sample_mask = 0xFFFFFFFF;
/// Options used for dealing with pixel local storage
PixelLocalOptions pixel_local_options = {};
/// Options used to specify a mapping of binding points to indices into a UBO
/// from which to load buffer sizes.
ArrayLengthFromUniformOptions array_length_from_uniform = {};
/// The bindings
Bindings bindings;
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(Options,
disable_robustness,
disable_workgroup_init,
emit_vertex_point_size,
disable_polyfill_integer_div_mod,
buffer_size_ubo_index,
fixed_sample_mask,
pixel_local_options,
array_length_from_uniform,
bindings);
};
/// Ensure that all the fields of Options are reflected.
TINT_ASSERT_ALL_FIELDS_REFLECTED(Options);
} // namespace tint::msl::writer
#endif // SRC_TINT_LANG_MSL_WRITER_COMMON_OPTIONS_H_