commit | 131b7dfb0718553fbb1cf2dcd5485266a159c339 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Sep 06 18:14:42 2024 +0000 |
committer | David Neto <dneto@google.com> | Fri Sep 06 18:14:42 2024 +0000 |
tree | c30511451559b1c50e0229e632c53a788087fda4 | |
parent | 8726fe4bfe3ca4f0400a7c53c6904d2d88b1617d [diff] |
[msl] Always use core polyfill for DP4 builtins The MSL-specific polyfill used in both the IR and AST backends is susceptible to signed integer overflow, which is UB. We know that this polyfill does not work correctly on at least one device (crbug.com/355485146), so just use the core polyfill always. Bug: 42251016 Change-Id: I7b04a85e3a73c73ad9d879c24c26b0973f563dd3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/205754 Reviewed-by: David Neto <dneto@google.com> Auto-Submit: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.