#version 310 es | |
layout(binding = 0, std430) | |
buffer tint_symbol_2_1_ssbo { | |
float tint_symbol_1; | |
} v_1; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
mat3 m = mat3(vec3(0.0f), vec3(0.0f), vec3(0.0f)); | |
vec3 v = m[1]; | |
float f = v[1]; | |
v_1.tint_symbol_1 = f; | |
} |