| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float : require | |
| ivec2 tint_bitcast_from_f16(f16vec4 src) { | |
| uvec2 r = uvec2(packFloat2x16(src.xy), packFloat2x16(src.zw)); | |
| return ivec2(r); | |
| } | |
| void f() { | |
| f16vec4 a = f16vec4(1.0hf, 2.0hf, 3.0hf, -4.0hf); | |
| ivec2 b = tint_bitcast_from_f16(a); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| f(); | |
| return; | |
| } |