| SKIP: FAILED | |
| #include <metal_stdlib> | |
| using namespace metal; | |
| struct main_out { | |
| float4 gl_Position [[position]]; | |
| }; | |
| thread float4 gl_Position = 0.0f; | |
| void main_1() { | |
| gl_Position = float4(0.0f); | |
| } | |
| vertex main_out tint_symbol() { | |
| main_1(); | |
| return {.gl_Position=gl_Position}; | |
| } | |
| program_source:7:15: error: program scope variable must reside in constant address space | |
| thread float4 gl_Position = 0.0f; | |
| ^ | |