| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %i:ptr<function, i32, read_write> = var |
| store %i, 2i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %5:i32 = load %i |
| %x_6:i32 = let %5 |
| %7:i32 = add %x_6, 1i |
| store %i, %7 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %8:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_35:f32 = let %8 |
| %10:bool = gte %x_35, 0.0f |
| %11:bool = and %10, false |
| %12:bool = eq %11, false |
| break_if %12 # -> [t: exit_loop loop_1, f: $B3] |
| } |
| } |
| %13:i32 = load %i |
| %x_8:i32 = let %13 |
| %15:bool = eq %x_8, 3i |
| if %15 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_1 |
| } |
| $B6: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B7: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %18:void = call %main_1 |
| %19:vec4<f32> = load %x_GLF_color |
| %20:main_out = construct %19 |
| ret %20 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |