| @group(1) @binding(0) var arg_0 : texture_depth_cube; | |
| fn textureNumLevels_c8c25c() { | |
| var res : u32 = textureNumLevels(arg_0); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| textureNumLevels_c8c25c(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureNumLevels_c8c25c(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureNumLevels_c8c25c(); | |
| } |