| @group(1) @binding(0) var arg_0 : texture_depth_cube_array; | |
| @group(1) @binding(1) var arg_1 : sampler_comparison; | |
| fn textureSampleCompare_a3ca7e() { | |
| var res : f32 = textureSampleCompare(arg_0, arg_1, vec3<f32>(1.0f), 1i, 1.0f); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureSampleCompare_a3ca7e(); | |
| } |