| struct FragmentOutputs { | |
| @location(0) | |
| loc0 : i32, | |
| @builtin(frag_depth) | |
| frag_depth : f32, | |
| @location(1) | |
| loc1 : u32, | |
| @location(2) | |
| loc2 : f32, | |
| @builtin(sample_mask) | |
| sample_mask : u32, | |
| @location(3) | |
| loc3 : vec4<f32>, | |
| } | |
| @fragment | |
| fn main() -> FragmentOutputs { | |
| return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0)); | |
| } |