| enable f16; | |
| struct FragmentOutputs { | |
| @location(0) loc0 : i32, | |
| @builtin(frag_depth) frag_depth : f32, | |
| @location(1) loc1 : u32, | |
| @location(2) loc2 : f32, | |
| @builtin(sample_mask) sample_mask : u32, | |
| @location(3) loc3 : vec4<f32>, | |
| @location(4) loc4 : f16, | |
| @location(5) loc5 : vec3<f16>, | |
| }; | |
| @fragment | |
| fn main() -> FragmentOutputs { | |
| return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0), 2.25h, vec3<f16>(3.0h, 5.0h, 8.0h)); | |
| } |