| struct VertexInputs { | |
| @builtin(vertex_index) | |
| vertex_index : u32, | |
| @builtin(instance_index) | |
| instance_index : u32, | |
| } | |
| @vertex | |
| fn main(inputs : VertexInputs) -> @builtin(position) vec4<f32> { | |
| let foo : u32 = (inputs.vertex_index + inputs.instance_index); | |
| return vec4<f32>(); | |
| } |