| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/CommandValidation.h" |
| |
| #include "common/BitSetIterator.h" |
| #include "dawn_native/BindGroup.h" |
| #include "dawn_native/Buffer.h" |
| #include "dawn_native/CommandBufferStateTracker.h" |
| #include "dawn_native/Commands.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/PassResourceUsage.h" |
| #include "dawn_native/QuerySet.h" |
| #include "dawn_native/RenderBundle.h" |
| #include "dawn_native/RenderPipeline.h" |
| #include "dawn_native/ValidationUtils_autogen.h" |
| |
| namespace dawn_native { |
| |
| // Performs validation of the "synchronization scope" rules of WebGPU. |
| MaybeError ValidateSyncScopeResourceUsage(const SyncScopeResourceUsage& scope) { |
| // Buffers can only be used as single-write or multiple read. |
| for (wgpu::BufferUsage usage : scope.bufferUsages) { |
| bool readOnly = IsSubset(usage, kReadOnlyBufferUsages); |
| bool singleUse = wgpu::HasZeroOrOneBits(usage); |
| |
| if (!readOnly && !singleUse) { |
| return DAWN_VALIDATION_ERROR( |
| "Buffer used as writable usage and another usage in the same synchronization " |
| "scope"); |
| } |
| } |
| |
| // Check that every single subresource is used as either a single-write usage or a |
| // combination of readonly usages. |
| for (const TextureSubresourceUsage& textureUsage : scope.textureUsages) { |
| MaybeError error = {}; |
| textureUsage.Iterate([&](const SubresourceRange&, const wgpu::TextureUsage& usage) { |
| bool readOnly = IsSubset(usage, kReadOnlyTextureUsages); |
| bool singleUse = wgpu::HasZeroOrOneBits(usage); |
| if (!readOnly && !singleUse && !error.IsError()) { |
| error = DAWN_VALIDATION_ERROR( |
| "Texture used as writable usage and another usage in the same " |
| "synchronization scope"); |
| } |
| }); |
| DAWN_TRY(std::move(error)); |
| } |
| return {}; |
| } |
| |
| MaybeError ValidateTimestampQuery(QuerySetBase* querySet, uint32_t queryIndex) { |
| if (querySet->GetQueryType() != wgpu::QueryType::Timestamp) { |
| return DAWN_VALIDATION_ERROR("The type of query set must be Timestamp"); |
| } |
| |
| if (queryIndex >= querySet->GetQueryCount()) { |
| return DAWN_VALIDATION_ERROR("Query index exceeds the number of queries in query set"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateWriteBuffer(const DeviceBase* device, |
| const BufferBase* buffer, |
| uint64_t bufferOffset, |
| uint64_t size) { |
| DAWN_TRY(device->ValidateObject(buffer)); |
| |
| if (bufferOffset % 4 != 0) { |
| return DAWN_VALIDATION_ERROR("WriteBuffer bufferOffset must be a multiple of 4"); |
| } |
| if (size % 4 != 0) { |
| return DAWN_VALIDATION_ERROR("WriteBuffer size must be a multiple of 4"); |
| } |
| |
| uint64_t bufferSize = buffer->GetSize(); |
| if (bufferOffset > bufferSize || size > (bufferSize - bufferOffset)) { |
| return DAWN_VALIDATION_ERROR("WriteBuffer out of range"); |
| } |
| |
| if (!(buffer->GetUsage() & wgpu::BufferUsage::CopyDst)) { |
| return DAWN_VALIDATION_ERROR("Buffer needs the CopyDst usage bit"); |
| } |
| |
| return {}; |
| } |
| |
| bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length) { |
| uint32_t maxStart = std::max(startA, startB); |
| uint32_t minStart = std::min(startA, startB); |
| return static_cast<uint64_t>(minStart) + static_cast<uint64_t>(length) > |
| static_cast<uint64_t>(maxStart); |
| } |
| |
| template <typename A, typename B> |
| DAWN_FORCE_INLINE uint64_t Safe32x32(A a, B b) { |
| static_assert(std::is_same<A, uint32_t>::value, "'a' must be uint32_t"); |
| static_assert(std::is_same<B, uint32_t>::value, "'b' must be uint32_t"); |
| return uint64_t(a) * uint64_t(b); |
| } |
| |
| ResultOrError<uint64_t> ComputeRequiredBytesInCopy(const TexelBlockInfo& blockInfo, |
| const Extent3D& copySize, |
| uint32_t bytesPerRow, |
| uint32_t rowsPerImage) { |
| ASSERT(copySize.width % blockInfo.width == 0); |
| ASSERT(copySize.height % blockInfo.height == 0); |
| uint32_t widthInBlocks = copySize.width / blockInfo.width; |
| uint32_t heightInBlocks = copySize.height / blockInfo.height; |
| uint64_t bytesInLastRow = Safe32x32(widthInBlocks, blockInfo.byteSize); |
| |
| if (copySize.depthOrArrayLayers == 0) { |
| return 0; |
| } |
| |
| // Check for potential overflows for the rest of the computations. We have the following |
| // inequalities: |
| // |
| // bytesInLastRow <= bytesPerRow |
| // heightInBlocks <= rowsPerImage |
| // |
| // So: |
| // |
| // bytesInLastImage = bytesPerRow * (heightInBlocks - 1) + bytesInLastRow |
| // <= bytesPerRow * heightInBlocks |
| // <= bytesPerRow * rowsPerImage |
| // <= bytesPerImage |
| // |
| // This means that if the computation of depth * bytesPerImage doesn't overflow, none of the |
| // computations for requiredBytesInCopy will. (and it's not a very pessimizing check) |
| ASSERT(copySize.depthOrArrayLayers <= 1 || (bytesPerRow != wgpu::kCopyStrideUndefined && |
| rowsPerImage != wgpu::kCopyStrideUndefined)); |
| uint64_t bytesPerImage = Safe32x32(bytesPerRow, rowsPerImage); |
| if (bytesPerImage > std::numeric_limits<uint64_t>::max() / copySize.depthOrArrayLayers) { |
| return DAWN_VALIDATION_ERROR("requiredBytesInCopy is too large."); |
| } |
| |
| uint64_t requiredBytesInCopy = bytesPerImage * (copySize.depthOrArrayLayers - 1); |
| if (heightInBlocks > 0) { |
| ASSERT(heightInBlocks <= 1 || bytesPerRow != wgpu::kCopyStrideUndefined); |
| uint64_t bytesInLastImage = Safe32x32(bytesPerRow, heightInBlocks - 1) + bytesInLastRow; |
| requiredBytesInCopy += bytesInLastImage; |
| } |
| return requiredBytesInCopy; |
| } |
| |
| MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer, |
| uint64_t offset, |
| uint64_t size) { |
| uint64_t bufferSize = buffer->GetSize(); |
| bool fitsInBuffer = offset <= bufferSize && (size <= (bufferSize - offset)); |
| if (!fitsInBuffer) { |
| return DAWN_VALIDATION_ERROR("Copy would overflow the buffer"); |
| } |
| |
| return {}; |
| } |
| |
| // Replace wgpu::kCopyStrideUndefined with real values, so backends don't have to think about |
| // it. |
| void ApplyDefaultTextureDataLayoutOptions(TextureDataLayout* layout, |
| const TexelBlockInfo& blockInfo, |
| const Extent3D& copyExtent) { |
| ASSERT(layout != nullptr); |
| ASSERT(copyExtent.height % blockInfo.height == 0); |
| uint32_t heightInBlocks = copyExtent.height / blockInfo.height; |
| |
| if (layout->bytesPerRow == wgpu::kCopyStrideUndefined) { |
| ASSERT(copyExtent.width % blockInfo.width == 0); |
| uint32_t widthInBlocks = copyExtent.width / blockInfo.width; |
| uint32_t bytesInLastRow = widthInBlocks * blockInfo.byteSize; |
| |
| ASSERT(heightInBlocks <= 1 && copyExtent.depthOrArrayLayers <= 1); |
| layout->bytesPerRow = Align(bytesInLastRow, kTextureBytesPerRowAlignment); |
| } |
| if (layout->rowsPerImage == wgpu::kCopyStrideUndefined) { |
| ASSERT(copyExtent.depthOrArrayLayers <= 1); |
| layout->rowsPerImage = heightInBlocks; |
| } |
| } |
| |
| MaybeError ValidateLinearTextureData(const TextureDataLayout& layout, |
| uint64_t byteSize, |
| const TexelBlockInfo& blockInfo, |
| const Extent3D& copyExtent) { |
| ASSERT(copyExtent.height % blockInfo.height == 0); |
| uint32_t heightInBlocks = copyExtent.height / blockInfo.height; |
| |
| if (copyExtent.depthOrArrayLayers > 1 && |
| (layout.bytesPerRow == wgpu::kCopyStrideUndefined || |
| layout.rowsPerImage == wgpu::kCopyStrideUndefined)) { |
| return DAWN_VALIDATION_ERROR( |
| "If copy depth > 1, bytesPerRow and rowsPerImage must be specified."); |
| } |
| if (heightInBlocks > 1 && layout.bytesPerRow == wgpu::kCopyStrideUndefined) { |
| return DAWN_VALIDATION_ERROR("If heightInBlocks > 1, bytesPerRow must be specified."); |
| } |
| |
| // Validation for other members in layout: |
| ASSERT(copyExtent.width % blockInfo.width == 0); |
| uint32_t widthInBlocks = copyExtent.width / blockInfo.width; |
| ASSERT(Safe32x32(widthInBlocks, blockInfo.byteSize) <= |
| std::numeric_limits<uint32_t>::max()); |
| uint32_t bytesInLastRow = widthInBlocks * blockInfo.byteSize; |
| |
| // These != wgpu::kCopyStrideUndefined checks are technically redundant with the > checks, |
| // but they should get optimized out. |
| if (layout.bytesPerRow != wgpu::kCopyStrideUndefined && |
| bytesInLastRow > layout.bytesPerRow) { |
| return DAWN_VALIDATION_ERROR("The byte size of each row must be <= bytesPerRow."); |
| } |
| if (layout.rowsPerImage != wgpu::kCopyStrideUndefined && |
| heightInBlocks > layout.rowsPerImage) { |
| return DAWN_VALIDATION_ERROR( |
| "The height of each image, in blocks, must be <= rowsPerImage."); |
| } |
| |
| // We compute required bytes in copy after validating texel block alignments |
| // because the divisibility conditions are necessary for the algorithm to be valid, |
| // also the bytesPerRow bound is necessary to avoid overflows. |
| uint64_t requiredBytesInCopy; |
| DAWN_TRY_ASSIGN(requiredBytesInCopy, |
| ComputeRequiredBytesInCopy(blockInfo, copyExtent, layout.bytesPerRow, |
| layout.rowsPerImage)); |
| |
| bool fitsInData = |
| layout.offset <= byteSize && (requiredBytesInCopy <= (byteSize - layout.offset)); |
| if (!fitsInData) { |
| return DAWN_VALIDATION_ERROR( |
| "Required size for texture data layout exceeds the linear data size."); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateImageCopyBuffer(DeviceBase const* device, |
| const ImageCopyBuffer& imageCopyBuffer) { |
| DAWN_TRY(device->ValidateObject(imageCopyBuffer.buffer)); |
| if (imageCopyBuffer.layout.bytesPerRow != wgpu::kCopyStrideUndefined) { |
| if (imageCopyBuffer.layout.bytesPerRow % kTextureBytesPerRowAlignment != 0) { |
| return DAWN_VALIDATION_ERROR("bytesPerRow must be a multiple of 256"); |
| } |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateImageCopyTexture(DeviceBase const* device, |
| const ImageCopyTexture& textureCopy, |
| const Extent3D& copySize) { |
| const TextureBase* texture = textureCopy.texture; |
| DAWN_TRY(device->ValidateObject(texture)); |
| if (textureCopy.mipLevel >= texture->GetNumMipLevels()) { |
| return DAWN_VALIDATION_ERROR("mipLevel out of range"); |
| } |
| |
| DAWN_TRY(ValidateTextureAspect(textureCopy.aspect)); |
| if (SelectFormatAspects(texture->GetFormat(), textureCopy.aspect) == Aspect::None) { |
| return DAWN_VALIDATION_ERROR("Texture does not have selected aspect for texture copy."); |
| } |
| |
| if (texture->GetSampleCount() > 1 || texture->GetFormat().HasDepthOrStencil()) { |
| Extent3D subresourceSize = texture->GetMipLevelPhysicalSize(textureCopy.mipLevel); |
| ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D); |
| if (textureCopy.origin.x != 0 || textureCopy.origin.y != 0 || |
| subresourceSize.width != copySize.width || |
| subresourceSize.height != copySize.height) { |
| return DAWN_VALIDATION_ERROR( |
| "The entire subresource must be copied when using a depth/stencil texture, or " |
| "when sample count is greater than 1."); |
| } |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTextureCopyRange(DeviceBase const* device, |
| const ImageCopyTexture& textureCopy, |
| const Extent3D& copySize) { |
| const TextureBase* texture = textureCopy.texture; |
| |
| ASSERT(texture->GetDimension() != wgpu::TextureDimension::e1D); |
| |
| // Validation for the copy being in-bounds: |
| Extent3D mipSize = texture->GetMipLevelPhysicalSize(textureCopy.mipLevel); |
| // For 1D/2D textures, include the array layer as depth so it can be checked with other |
| // dimensions. |
| if (texture->GetDimension() != wgpu::TextureDimension::e3D) { |
| mipSize.depthOrArrayLayers = texture->GetArrayLayers(); |
| } |
| // All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid |
| // overflows. |
| if (static_cast<uint64_t>(textureCopy.origin.x) + static_cast<uint64_t>(copySize.width) > |
| static_cast<uint64_t>(mipSize.width) || |
| static_cast<uint64_t>(textureCopy.origin.y) + static_cast<uint64_t>(copySize.height) > |
| static_cast<uint64_t>(mipSize.height) || |
| static_cast<uint64_t>(textureCopy.origin.z) + |
| static_cast<uint64_t>(copySize.depthOrArrayLayers) > |
| static_cast<uint64_t>(mipSize.depthOrArrayLayers)) { |
| return DAWN_VALIDATION_ERROR("Touching outside of the texture"); |
| } |
| |
| // Validation for the texel block alignments: |
| const Format& format = textureCopy.texture->GetFormat(); |
| if (format.isCompressed) { |
| const TexelBlockInfo& blockInfo = format.GetAspectInfo(textureCopy.aspect).block; |
| if (textureCopy.origin.x % blockInfo.width != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "Offset.x must be a multiple of compressed texture format block width"); |
| } |
| if (textureCopy.origin.y % blockInfo.height != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "Offset.y must be a multiple of compressed texture format block height"); |
| } |
| if (copySize.width % blockInfo.width != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "copySize.width must be a multiple of compressed texture format block width"); |
| } |
| |
| if (copySize.height % blockInfo.height != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "copySize.height must be a multiple of compressed texture format block height"); |
| } |
| } |
| |
| return {}; |
| } |
| |
| // Always returns a single aspect (color, stencil, depth, or ith plane for multi-planar |
| // formats). |
| ResultOrError<Aspect> SingleAspectUsedByImageCopyTexture(const ImageCopyTexture& view) { |
| const Format& format = view.texture->GetFormat(); |
| switch (view.aspect) { |
| case wgpu::TextureAspect::All: |
| if (HasOneBit(format.aspects)) { |
| Aspect single = format.aspects; |
| return single; |
| } |
| return DAWN_VALIDATION_ERROR( |
| "A single aspect must be selected for multi-planar formats in " |
| "texture <-> linear data copies"); |
| case wgpu::TextureAspect::DepthOnly: |
| ASSERT(format.aspects & Aspect::Depth); |
| return Aspect::Depth; |
| case wgpu::TextureAspect::StencilOnly: |
| ASSERT(format.aspects & Aspect::Stencil); |
| return Aspect::Stencil; |
| case wgpu::TextureAspect::Plane0Only: |
| case wgpu::TextureAspect::Plane1Only: |
| break; |
| } |
| UNREACHABLE(); |
| } |
| |
| MaybeError ValidateLinearToDepthStencilCopyRestrictions(const ImageCopyTexture& dst) { |
| Aspect aspectUsed; |
| DAWN_TRY_ASSIGN(aspectUsed, SingleAspectUsedByImageCopyTexture(dst)); |
| if (aspectUsed == Aspect::Depth) { |
| return DAWN_VALIDATION_ERROR("Cannot copy into the depth aspect of a texture"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTextureToTextureCopyCommonRestrictions(const ImageCopyTexture& src, |
| const ImageCopyTexture& dst, |
| const Extent3D& copySize) { |
| const uint32_t srcSamples = src.texture->GetSampleCount(); |
| const uint32_t dstSamples = dst.texture->GetSampleCount(); |
| |
| if (srcSamples != dstSamples) { |
| return DAWN_VALIDATION_ERROR( |
| "Source and destination textures must have matching sample counts."); |
| } |
| |
| // Metal cannot select a single aspect for texture-to-texture copies. |
| const Format& format = src.texture->GetFormat(); |
| if (SelectFormatAspects(format, src.aspect) != format.aspects) { |
| return DAWN_VALIDATION_ERROR( |
| "Source aspect doesn't select all the aspects of the source format."); |
| } |
| if (SelectFormatAspects(format, dst.aspect) != format.aspects) { |
| return DAWN_VALIDATION_ERROR( |
| "Destination aspect doesn't select all the aspects of the destination format."); |
| } |
| |
| if (src.texture == dst.texture && src.mipLevel == dst.mipLevel) { |
| wgpu::TextureDimension dimension = src.texture->GetDimension(); |
| ASSERT(dimension != wgpu::TextureDimension::e1D); |
| if ((dimension == wgpu::TextureDimension::e2D && |
| IsRangeOverlapped(src.origin.z, dst.origin.z, copySize.depthOrArrayLayers)) || |
| dimension == wgpu::TextureDimension::e3D) { |
| return DAWN_VALIDATION_ERROR( |
| "Cannot copy between overlapping subresources of the same texture."); |
| } |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTextureToTextureCopyRestrictions(const ImageCopyTexture& src, |
| const ImageCopyTexture& dst, |
| const Extent3D& copySize) { |
| if (src.texture->GetFormat().format != dst.texture->GetFormat().format) { |
| // Metal requires texture-to-texture copies be the same format |
| return DAWN_VALIDATION_ERROR("Source and destination texture formats must match."); |
| } |
| |
| return ValidateTextureToTextureCopyCommonRestrictions(src, dst, copySize); |
| } |
| |
| MaybeError ValidateCanUseAs(const TextureBase* texture, wgpu::TextureUsage usage) { |
| ASSERT(wgpu::HasZeroOrOneBits(usage)); |
| if (!(texture->GetUsage() & usage)) { |
| return DAWN_VALIDATION_ERROR("texture doesn't have the required usage."); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateInternalCanUseAs(const TextureBase* texture, wgpu::TextureUsage usage) { |
| ASSERT(wgpu::HasZeroOrOneBits(usage)); |
| if (!(texture->GetInternalUsage() & usage)) { |
| return DAWN_VALIDATION_ERROR("texture doesn't have the required usage."); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateCanUseAs(const BufferBase* buffer, wgpu::BufferUsage usage) { |
| ASSERT(wgpu::HasZeroOrOneBits(usage)); |
| if (!(buffer->GetUsage() & usage)) { |
| return DAWN_VALIDATION_ERROR("buffer doesn't have the required usage."); |
| } |
| |
| return {}; |
| } |
| |
| } // namespace dawn_native |