blob: b1aaff93ed556b5bc7dddfd9107a18b61535b452 [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp sampler2DShadow arg_0_arg_1;
vec4 textureGatherCompare_6d9352() {
vec4 res = textureGather(arg_0_arg_1, vec2(1.0f), 1.0f);
return res;
}
void main() {
v.inner = textureGatherCompare_6d9352();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp sampler2DShadow arg_0_arg_1;
vec4 textureGatherCompare_6d9352() {
vec4 res = textureGather(arg_0_arg_1, vec2(1.0f), 1.0f);
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureGatherCompare_6d9352();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
vec4 prevent_dce;
};
uniform highp sampler2DShadow arg_0_arg_1;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureGatherCompare_6d9352() {
vec4 res = textureGather(arg_0_arg_1, vec2(1.0f), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = textureGatherCompare_6d9352();
return tint_symbol;
}
void main() {
VertexOutput v = vertex_main_inner();
gl_Position = v.pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}