commit | 196326ce19cfc04773fe65ec9bb3c577549716a3 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Fri Dec 06 12:40:09 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 06 12:40:09 2024 +0000 |
tree | 9d63a0714a5639149dbdbd8a4eca75855ae661d1 | |
parent | 85cf63e9a9e441f794335a497038d070fa41ff9c [diff] |
Update `tint` to use new single entry point path for GLSL Move the GLSL emission over to the new single entry point path and remove the custom GLSL code for enforcing single entry point. Bug: 380043961 Change-Id: I3bfe80b1c6d046c2ecaec52514d245f4c4e48d3e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/218316 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.