| // |
| // fragment_main |
| // |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, r32i) uniform highp iimage2D arg_0; |
| void textureStore_6c4a70() { |
| imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1)); |
| } |
| void main() { |
| textureStore_6c4a70(); |
| } |
| // |
| // compute_main |
| // |
| #version 310 es |
| |
| layout(binding = 0, r32i) uniform highp iimage2D arg_0; |
| void textureStore_6c4a70() { |
| imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_6c4a70(); |
| } |