blob: e07563c0fc62302d0729fcf5990ae7aa19f963af [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_1a4e1b() {
float res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1u))).x;
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_1a4e1b()));
return;
}