blob: aee6ace4c293f4a74aec5f43f3a4f88f8ffc051d [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_4703d0() {
float res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1u)), int2((1).xx)).x;
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_4703d0()));
return;
}