blob: 0056e32b93dcb9b2dc97ffd74d7b5642b1989448 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_6717ca() {
float4 res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1)));
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_6717ca()));
return;
}