blob: 69c0827a06f91354263ce15551b2f7550d670295 [file] [log] [blame]
TextureCube arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_ea7030() {
float res = arg_0.Sample(arg_1, (1.0f).xxx).x;
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_ea7030()));
return;
}