blob: 9ece4bfba16ee83b738a2527fcc54d955d9cf5c3 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompare_3a5923() {
float res = arg_0.SampleCmp(arg_1, (1.0f).xx, 1.0f);
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompare_3a5923()));
return;
}