| #include <metal_stdlib> |
| using namespace metal; |
| struct tint_module_vars_struct { |
| device int2* prevent_dce; |
| }; |
| struct VertexOutput { |
| float4 pos; |
| int2 prevent_dce; |
| }; |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| int2 VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| }; |
| |
| int2 firstLeadingBit_a622c2() { |
| int2 arg_0 = int2(1); |
| uint2 const v = as_type<uint2>(arg_0); |
| uint2 const v_1 = select(~(v), v, (v < uint2(2147483648u))); |
| uint2 const v_2 = select(uint2(16u), uint2(0u), ((v_1 & uint2(4294901760u)) == uint2(0u))); |
| uint2 const v_3 = select(uint2(8u), uint2(0u), (((v_1 >> v_2) & uint2(65280u)) == uint2(0u))); |
| uint2 const v_4 = select(uint2(4u), uint2(0u), ((((v_1 >> v_2) >> v_3) & uint2(240u)) == uint2(0u))); |
| uint2 const v_5 = select(uint2(2u), uint2(0u), (((((v_1 >> v_2) >> v_3) >> v_4) & uint2(12u)) == uint2(0u))); |
| int2 res = as_type<int2>(select((v_2 | (v_3 | (v_4 | (v_5 | select(uint2(1u), uint2(0u), ((((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) & uint2(2u)) == uint2(0u))))))), uint2(4294967295u), (((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) == uint2(0u)))); |
| return res; |
| } |
| fragment void fragment_main(device int2* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = firstLeadingBit_a622c2(); |
| } |
| kernel void compute_main(device int2* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = firstLeadingBit_a622c2(); |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = firstLeadingBit_a622c2(); |
| return out; |
| } |
| vertex vertex_main_outputs vertex_main() { |
| VertexOutput const v_6 = vertex_main_inner(); |
| return vertex_main_outputs{.VertexOutput_pos=v_6.pos, .VertexOutput_prevent_dce=v_6.prevent_dce}; |
| } |