| #include <metal_stdlib> |
| using namespace metal; |
| struct SimParams { |
| float deltaT; |
| float rule1Distance; |
| float rule2Distance; |
| float rule3Distance; |
| float rule1Scale; |
| float rule2Scale; |
| float rule3Scale; |
| }; |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct Particle { |
| float2 pos; |
| float2 vel; |
| }; |
| struct Particles { |
| tint_array<Particle, 5> particles; |
| }; |
| struct tint_module_vars_struct { |
| const constant SimParams* params; |
| device Particles* particlesA; |
| device Particles* particlesB; |
| }; |
| struct vert_main_outputs { |
| float4 tint_symbol [[position]]; |
| }; |
| struct vert_main_inputs { |
| float2 a_particlePos [[attribute(0)]]; |
| float2 a_particleVel [[attribute(1)]]; |
| float2 a_pos [[attribute(2)]]; |
| }; |
| struct frag_main_outputs { |
| float4 tint_symbol_1 [[color(0)]]; |
| }; |
| |
| float4 vert_main_inner(float2 a_particlePos, float2 a_particleVel, float2 a_pos) { |
| float angle = -(atan2(a_particleVel[0u], a_particleVel[1u])); |
| float const v = (a_pos[0u] * cos(angle)); |
| float const v_1 = (v - (a_pos[1u] * sin(angle))); |
| float const v_2 = (a_pos[0u] * sin(angle)); |
| float2 pos = float2(v_1, (v_2 + (a_pos[1u] * cos(angle)))); |
| return float4((pos + a_particlePos), 0.0f, 1.0f); |
| } |
| float4 frag_main_inner() { |
| return float4(1.0f); |
| } |
| void comp_main_inner(uint3 gl_GlobalInvocationID, tint_module_vars_struct tint_module_vars) { |
| uint index = gl_GlobalInvocationID[0u]; |
| if ((index >= 5u)) { |
| return; |
| } |
| float2 vPos = (*tint_module_vars.particlesA).particles[index].pos; |
| float2 vVel = (*tint_module_vars.particlesA).particles[index].vel; |
| float2 cMass = float2(0.0f); |
| float2 cVel = float2(0.0f); |
| float2 colVel = float2(0.0f); |
| int cMassCount = 0; |
| int cVelCount = 0; |
| float2 pos = 0.0f; |
| float2 vel = 0.0f; |
| { |
| uint i = 0u; |
| while(true) { |
| if ((i < 5u)) { |
| } else { |
| break; |
| } |
| if ((i == index)) { |
| { |
| i = (i + 1u); |
| } |
| continue; |
| } |
| pos = (*tint_module_vars.particlesA).particles[i].pos.xy; |
| vel = (*tint_module_vars.particlesA).particles[i].vel.xy; |
| float const v_3 = distance(pos, vPos); |
| if ((v_3 < (*tint_module_vars.params).rule1Distance)) { |
| cMass = (cMass + pos); |
| cMassCount = (cMassCount + 1); |
| } |
| float const v_4 = distance(pos, vPos); |
| if ((v_4 < (*tint_module_vars.params).rule2Distance)) { |
| colVel = (colVel - (pos - vPos)); |
| } |
| float const v_5 = distance(pos, vPos); |
| if ((v_5 < (*tint_module_vars.params).rule3Distance)) { |
| cVel = (cVel + vel); |
| cVelCount = (cVelCount + 1); |
| } |
| { |
| i = (i + 1u); |
| } |
| continue; |
| } |
| } |
| if ((cMassCount > 0)) { |
| float2 const v_6 = cMass; |
| float const v_7 = float(cMassCount); |
| float2 const v_8 = (v_6 / float2(v_7, float(cMassCount))); |
| cMass = (v_8 - vPos); |
| } |
| if ((cVelCount > 0)) { |
| float2 const v_9 = cVel; |
| float const v_10 = float(cVelCount); |
| cVel = (v_9 / float2(v_10, float(cVelCount))); |
| } |
| vVel = (((vVel + (cMass * (*tint_module_vars.params).rule1Scale)) + (colVel * (*tint_module_vars.params).rule2Scale)) + (cVel * (*tint_module_vars.params).rule3Scale)); |
| float2 const v_11 = normalize(vVel); |
| vVel = (v_11 * clamp(length(vVel), 0.0f, 0.10000000149011611938f)); |
| vPos = (vPos + (vVel * (*tint_module_vars.params).deltaT)); |
| if ((vPos[0u] < -1.0f)) { |
| vPos[0u] = 1.0f; |
| } |
| if ((vPos[0u] > 1.0f)) { |
| vPos[0u] = -1.0f; |
| } |
| if ((vPos[1u] < -1.0f)) { |
| vPos[1u] = 1.0f; |
| } |
| if ((vPos[1u] > 1.0f)) { |
| vPos[1u] = -1.0f; |
| } |
| (*tint_module_vars.particlesB).particles[index].pos = vPos; |
| (*tint_module_vars.particlesB).particles[index].vel = vVel; |
| } |
| vertex vert_main_outputs vert_main(vert_main_inputs inputs [[stage_in]]) { |
| return vert_main_outputs{.tint_symbol=vert_main_inner(inputs.a_particlePos, inputs.a_particleVel, inputs.a_pos)}; |
| } |
| fragment frag_main_outputs frag_main() { |
| return frag_main_outputs{.tint_symbol_1=frag_main_inner()}; |
| } |
| kernel void comp_main(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], const constant SimParams* params [[buffer(0)]], device Particles* particlesA [[buffer(1)]], device Particles* particlesB [[buffer(2)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.params=params, .particlesA=particlesA, .particlesB=particlesB}; |
| comp_main_inner(gl_GlobalInvocationID, tint_module_vars); |
| } |