| uniform highp samplerCube arg_0_1; |
| void textureDimensions_d3accd() { |
| uvec2 res = uvec2(textureSize(arg_0_1, int(arg_1))); |
| textureDimensions_d3accd(); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| uniform highp samplerCube arg_0_1; |
| void textureDimensions_d3accd() { |
| uvec2 res = uvec2(textureSize(arg_0_1, int(arg_1))); |
| textureDimensions_d3accd(); |
| uniform highp samplerCube arg_0_1; |
| void textureDimensions_d3accd() { |
| uvec2 res = uvec2(textureSize(arg_0_1, int(arg_1))); |
| textureDimensions_d3accd(); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |