Sign in
dawn
/
dawn
/
1d553062552b08fd132011fda5a8aa4e5bd0257c
/
.
/
src
/
dawn_native
tree: 2a83d3f0018e03fbddcda4eff2c3da38b7600dbf [
path history
]
[
tgz
]
d3d12/
metal/
null/
opengl/
vulkan/
Adapter.cpp
Adapter.h
AsyncTask.cpp
AsyncTask.h
AttachmentState.cpp
AttachmentState.h
BackendConnection.cpp
BackendConnection.h
BindGroup.cpp
BindGroup.h
BindGroupLayout.cpp
BindGroupLayout.h
BindGroupTracker.h
BindingInfo.cpp
BindingInfo.h
BuddyAllocator.cpp
BuddyAllocator.h
BuddyMemoryAllocator.cpp
BuddyMemoryAllocator.h
Buffer.cpp
Buffer.h
BufferLocation.cpp
BufferLocation.h
BUILD.gn
CachedObject.cpp
CachedObject.h
CallbackTaskManager.cpp
CallbackTaskManager.h
CMakeLists.txt
CommandAllocator.cpp
CommandAllocator.h
CommandBuffer.cpp
CommandBuffer.h
CommandBufferStateTracker.cpp
CommandBufferStateTracker.h
CommandEncoder.cpp
CommandEncoder.h
Commands.cpp
Commands.h
CommandValidation.cpp
CommandValidation.h
CompilationMessages.cpp
CompilationMessages.h
ComputePassEncoder.cpp
ComputePassEncoder.h
ComputePipeline.cpp
ComputePipeline.h
CopyTextureForBrowserHelper.cpp
CopyTextureForBrowserHelper.h
CreatePipelineAsyncTask.cpp
CreatePipelineAsyncTask.h
dawn_platform.h
DawnNative.cpp
Device.cpp
Device.h
DynamicUploader.cpp
DynamicUploader.h
EncodingContext.cpp
EncodingContext.h
EnumClassBitmasks.h
EnumMaskIterator.h
Error.cpp
Error.h
ErrorData.cpp
ErrorData.h
ErrorInjector.cpp
ErrorInjector.h
ErrorScope.cpp
ErrorScope.h
ExternalTexture.cpp
ExternalTexture.h
Features.cpp
Features.h
Format.cpp
Format.h
Forward.h
IndirectDrawMetadata.cpp
IndirectDrawMetadata.h
IndirectDrawValidationEncoder.cpp
IndirectDrawValidationEncoder.h
Instance.cpp
Instance.h
IntegerTypes.h
InternalPipelineStore.cpp
InternalPipelineStore.h
Limits.cpp
Limits.h
ObjectBase.cpp
ObjectBase.h
ObjectContentHasher.cpp
ObjectContentHasher.h
PassResourceUsage.h
PassResourceUsageTracker.cpp
PassResourceUsageTracker.h
PersistentCache.cpp
PersistentCache.h
PerStage.cpp
PerStage.h
Pipeline.cpp
Pipeline.h
PipelineLayout.cpp
PipelineLayout.h
PooledResourceMemoryAllocator.cpp
PooledResourceMemoryAllocator.h
ProgrammablePassEncoder.cpp
ProgrammablePassEncoder.h
QueryHelper.cpp
QueryHelper.h
QuerySet.cpp
QuerySet.h
Queue.cpp
Queue.h
RenderBundle.cpp
RenderBundle.h
RenderBundleEncoder.cpp
RenderBundleEncoder.h
RenderEncoderBase.cpp
RenderEncoderBase.h
RenderPassEncoder.cpp
RenderPassEncoder.h
RenderPipeline.cpp
RenderPipeline.h
ResourceHeap.h
ResourceHeapAllocator.h
ResourceMemoryAllocation.cpp
ResourceMemoryAllocation.h
RingBufferAllocator.cpp
RingBufferAllocator.h
Sampler.cpp
Sampler.h
ScratchBuffer.cpp
ScratchBuffer.h
ShaderModule.cpp
ShaderModule.h
SpirvValidation.cpp
SpirvValidation.h
StagingBuffer.cpp
StagingBuffer.h
Subresource.cpp
Subresource.h
SubresourceStorage.h
Surface.cpp
Surface.h
Surface_metal.mm
SwapChain.cpp
SwapChain.h
Texture.cpp
Texture.h
TintUtils.cpp
TintUtils.h
ToBackend.h
Toggles.cpp
Toggles.h
VertexFormat.cpp
VertexFormat.h
XlibXcbFunctions.cpp
XlibXcbFunctions.h