| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_INTERNALPIPELINESTORE_H_ |
| #define DAWNNATIVE_INTERNALPIPELINESTORE_H_ |
| |
| #include "dawn_native/ObjectBase.h" |
| #include "dawn_native/ScratchBuffer.h" |
| #include "dawn_native/dawn_platform.h" |
| |
| #include <unordered_map> |
| |
| namespace dawn_native { |
| |
| class DeviceBase; |
| class RenderPipelineBase; |
| class ShaderModuleBase; |
| |
| // Every DeviceBase owns an InternalPipelineStore. This is a general-purpose cache for |
| // long-lived objects scoped to a device and used to support arbitrary pipeline operations. |
| struct InternalPipelineStore { |
| explicit InternalPipelineStore(DeviceBase* device); |
| ~InternalPipelineStore(); |
| |
| std::unordered_map<wgpu::TextureFormat, Ref<RenderPipelineBase>> |
| copyTextureForBrowserPipelines; |
| |
| Ref<ShaderModuleBase> copyTextureForBrowser; |
| |
| Ref<ComputePipelineBase> timestampComputePipeline; |
| Ref<ShaderModuleBase> timestampCS; |
| |
| Ref<ShaderModuleBase> dummyFragmentShader; |
| |
| // A scratch buffer suitable for use as a copy destination and storage binding. |
| ScratchBuffer scratchStorage; |
| |
| // A scratch buffer suitable for use as a copy destination, storage binding, and indirect |
| // buffer for indirect dispatch or draw calls. |
| ScratchBuffer scratchIndirectStorage; |
| |
| Ref<ComputePipelineBase> renderValidationPipeline; |
| Ref<ShaderModuleBase> renderValidationShader; |
| }; |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_INTERNALPIPELINESTORE_H_ |