commit | 1edaa1d1e18fcf59a86e7d0b6ce4812029c5dc20 | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Thu Jan 30 18:50:49 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Jan 30 18:50:49 2020 +0000 |
tree | 0d92971d1022f306c19bb06fc3d1f48d1ecbe40f | |
parent | 48e7da791f1496ea836f8d92d1af1b120eee1d6a [diff] |
Use the spvc translated version of the Vulkan shader BUG=dawn:325 Change-Id: I66bed7fec65cadecc956878bf11fc204b66ad195 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15500 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.