| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| layout(binding = 0, rg32f) uniform highp image2DArray arg_0; |
| vec4 textureLoad_bdc67a() { |
| vec4 res = imageLoad(arg_0, ivec3(uvec3(uvec2(1u), uint(1)))); |
| prevent_dce.inner = textureLoad_bdc67a(); |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| layout(binding = 0, rg32f) uniform highp image2DArray arg_0; |
| vec4 textureLoad_bdc67a() { |
| vec4 res = imageLoad(arg_0, ivec3(uvec3(uvec2(1u), uint(1)))); |
| prevent_dce.inner = textureLoad_bdc67a(); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |