blob: 1eae74dbec67f942cba365f34602f25c5fb30ead [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
uint textureNumLayers_014a3b(texture2d_array<uint, access::write> tint_symbol) {
uint res = tint_symbol.get_array_size();
return res;
}
fragment void fragment_main(device uint* tint_symbol_1 [[buffer(0)]], texture2d_array<uint, access::write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureNumLayers_014a3b(tint_symbol_2);
return;
}
kernel void compute_main(device uint* tint_symbol_3 [[buffer(0)]], texture2d_array<uint, access::write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureNumLayers_014a3b(tint_symbol_4);
return;
}