| struct vertex_main_outputs { |
| nointerpolation uint4 VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| RWByteAddressBuffer prevent_dce : register(u0); |
| uint4 firstLeadingBit_000ff3() { |
| uint4 v_1 = ((((v & (4294901760u).xxxx) == (0u).xxxx)) ? ((0u).xxxx) : ((16u).xxxx)); |
| uint4 v_2 = (((((v >> v_1) & (65280u).xxxx) == (0u).xxxx)) ? ((0u).xxxx) : ((8u).xxxx)); |
| uint4 v_3 = ((((((v >> v_1) >> v_2) & (240u).xxxx) == (0u).xxxx)) ? ((0u).xxxx) : ((4u).xxxx)); |
| uint4 v_4 = (((((((v >> v_1) >> v_2) >> v_3) & (12u).xxxx) == (0u).xxxx)) ? ((0u).xxxx) : ((2u).xxxx)); |
| uint4 res = (((((((v >> v_1) >> v_2) >> v_3) >> v_4) == (0u).xxxx)) ? ((4294967295u).xxxx) : ((v_1 | (v_2 | (v_3 | (v_4 | ((((((((v >> v_1) >> v_2) >> v_3) >> v_4) & (2u).xxxx) == (0u).xxxx)) ? ((0u).xxxx) : ((1u).xxxx)))))))); |
| prevent_dce.Store4(0u, firstLeadingBit_000ff3()); |
| prevent_dce.Store4(0u, firstLeadingBit_000ff3()); |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = firstLeadingBit_000ff3(); |
| VertexOutput v_5 = tint_symbol; |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_6 = vertex_main_inner(); |
| vertex_main_outputs v_9 = {v_8.prevent_dce, v_7.pos}; |