| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0; |
| ivec4 textureLoad_424afd() { |
| ivec4 res = imageLoad(arg_0, ivec3(arg_1, arg_2)); |
| prevent_dce.inner = textureLoad_424afd(); |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0; |
| ivec4 textureLoad_424afd() { |
| ivec4 res = imageLoad(arg_0, ivec3(arg_1, arg_2)); |
| prevent_dce.inner = textureLoad_424afd(); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |