| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D arg_0; |
| uvec4 textureLoad_622278() { |
| uvec4 res = imageLoad(arg_0, arg_1); |
| prevent_dce.inner = textureLoad_622278(); |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D arg_0; |
| uvec4 textureLoad_622278() { |
| uvec4 res = imageLoad(arg_0, arg_1); |
| prevent_dce.inner = textureLoad_622278(); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| error: Error parsing GLSL shader: |
| ERROR: 0:10: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter |
| ERROR: 0:10: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| tint executable returned error: exit status 1 |