| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0; |
| uint textureNumLayers_014a3b() { |
| uint res = uint(imageSize(arg_0).z); |
| v.inner = textureNumLayers_014a3b(); |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0; |
| uint textureNumLayers_014a3b() { |
| uint res = uint(imageSize(arg_0).z); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| v.inner = textureNumLayers_014a3b(); |