RWTexture2DArray<float4> arg_0 : register(u0, space1); | |
void textureStore_d0fadc() { | |
int2 arg_1 = (int(1)).xx; | |
uint arg_2 = 1u; | |
float4 arg_3 = (1.0f).xxxx; | |
int2 v = arg_1; | |
float4 v_1 = arg_3; | |
arg_0[int3(v, int(arg_2))] = v_1; | |
} | |
void fragment_main() { | |
textureStore_d0fadc(); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_d0fadc(); | |
} | |