| #version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0; |
| void textureStore_ea30d2() { |
| uvec2 arg_1 = uvec2(1u); |
| int arg_2 = 1; |
| ivec4 arg_3 = ivec4(1); |
| int v = arg_2; |
| ivec4 v_1 = arg_3; |
| ivec2 v_2 = ivec2(arg_1); |
| imageStore(arg_0, ivec3(v_2, int(v)), v_1); |
| } |
| void main() { |
| textureStore_ea30d2(); |
| } |
| #version 460 |
| |
| layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0; |
| void textureStore_ea30d2() { |
| uvec2 arg_1 = uvec2(1u); |
| int arg_2 = 1; |
| ivec4 arg_3 = ivec4(1); |
| int v = arg_2; |
| ivec4 v_1 = arg_3; |
| ivec2 v_2 = ivec2(arg_1); |
| imageStore(arg_0, ivec3(v_2, int(v)), v_1); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_ea30d2(); |
| } |