#version 310 es | |
#extension GL_AMD_gpu_shader_half_float: require | |
uvec2 tint_bitcast_from_f16(f16vec4 src) { | |
uint v = packFloat2x16(src.xy); | |
return uvec2(uvec2(v, packFloat2x16(src.zw))); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f16vec4 a = f16vec4(1.0hf, 2.0hf, 3.0hf, -4.0hf); | |
uvec2 b = tint_bitcast_from_f16(a); | |
} |