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test
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tint
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expressions
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swizzle
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write
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vec3
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f16.wgsl
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// flags: --hlsl_shader_model 62
enable f16
;
struct
S
{
v
:
vec3
<f16>
,
};
var
<private>
P
:
S
;
fn f
()
{
P
.
v
=
vec3
<f16>
(
1.0h
,
2.0h
,
3.0h
);
P
.
v
.
x
=
1.0h
;
P
.
v
.
y
=
2.0h
;
P
.
v
.
z
=
3.0h
;
}