commit | 21c69bd2cc2fec7a6c088c96d690e4998a5b99d3 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Wed Jun 25 14:51:13 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 25 14:51:13 2025 -0700 |
tree | a3264968eb857bce409c349df44c1303215756c1 | |
parent | 8df3b4794dcce53a20fc46da9d8699e423ddb623 [diff] |
[Compat GL] Add render pipeline tests for TextureShaderBuiltinTests For render pipeline cases, vertex and fragment shader could both have textures in the same bind group needing builtins from uniform. This triggers bug in the texture builtin uniforms transform. First add a suppressed test. Bug: 427409135 Change-Id: I8befffbfa3596b1586a75575c6c0365f60b1c0c7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/248714 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.