[dawn] Minor fix for redundant move

Redundant move is a warning for some compilers as it can under
very specific situations cause a copy [1].

We cannot simply fix all these warnings by removing all the
redundant moves because some returns are conversions and will not
compile due to move only objects. Such move only objects must
specifically be moved on return.

An example of wholesale attempt (failed):
https://dawn-review.googlesource.com/c/dawn/+/220014?tab=checks

An example of this in dawn can be found here:
https://source.chromium.org/chromium/chromium/src/+/main:third_party/dawn/src/dawn/native/ShaderModule.cpp;l=371?q=ShaderModule.cpp:371

Godbolt attempt can be found here:
https://godbolt.org/z/sjrW77brY

[1]
https://developers.redhat.com/blog/2019/04/12/understanding-when-not-to-stdmove-in-c

Change-Id: I7757a9f5435b903645a236946c04047f1951fe8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/220254
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Peter McNeeley <petermcneeley@google.com>
1 file changed
tree: 05e5b4edc9b6c6ff110b45d3a463d18294ce0ff3
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  9. src/
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  13. webgpu-cts/
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  35. go_presubmit_support.py
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  39. README.chromium
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README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.